/*
 * MovingBomb.h
 *
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses 
 */

#ifndef MOVINGBOMB_H_
#define MOVINGBOMB_H_

#include "Bomb.h"
#include "MovingObject.h"

// Clase que modela las bombas móviles

class MovingBomb: public Bomb, public MovingObject {

public:
    MovingBomb(int x, int y, int direction);
    void receiveDamage(int damage, MapObject* from = 0);
    bool isDestroyed();
    // La bomba se activa y explota al colisionar
    // Notifica BOMB_EXPLODED
    bool collideWith(MapObject* object);
    bool getCollidedBy(MapObject* object);
    MovingBomb* clone();
    ModelObject getRepresentation();
};

#endif /* MOVINGBOMB_H_ */
